Chapter 15
Sandbox, cheats and quick reference
The sandbox for experiments, the cheat console for testing ideas, the log, the mistakes that sink churches, and every number worth remembering, all on one page.
The sandbox
New game → Sandbox gives you no goals: any of the 40 traditions (and its variant), any lot, any money, and any number of people (see Getting started). It's the place to:
- learn a tradition's needs: choose it, build a nave, and read the building check, then look at Staff and Church → Denomination to see how its clergy come and what its wider body asks;
- test a design before you try it in a scenario: sound, sightlines, flow through the doors;
- found your own tradition and see how it plays (see Traditions, beliefs and stances).
The books open at once, so building costs money: give yourself $10 million to experiment freely. Building needs no approval until the church first passes the building check.
The cheat console

Press Alt+C to open the console, type a command, and press Enter. Esc or Alt+C closes it. It's meant for testing ideas, not for scenarios you want to win honestly.
| Command | What it does |
|---|---|
help | Lists every command and what it does. |
skip <days> | Fast-forwards that many days (1 to 3,650). |
clear | Clears the console. |
close | Closes the console. |
cash <dollars> | Sets the operating cash to that amount. |
money <dollars> | Adds that much to the operating cash (negative takes it away). |
endowment <dollars> | Sets the endowment to that amount. |
debt | Forgives every loan and any unpaid apportionment. |
satisfaction <0-1> | Sets everyone's satisfaction. |
people <count> | That many new people join the church, in households, as members. |
visitors <households> | That many new households start visiting. |
condition <0-1> | Sets every building system's condition (1 is new). |
standing <0-1> | Sets how the denomination regards the church. |
community <0-1> | Sets the church's standing in the community. |
neighbours <0-1> | Sets how the neighbours feel about the church. |
staff <0-1> | Sets every staff member's skill. |
rest | Clears every volunteer's burnout. |
finish | Finishes every installation and all building work, damage included, now. |
approve | Approves every project waiting for a decision. |
Try an idea with the console, then play it straight. For example, satisfaction 0.45 shows you how fast households start drifting away, and condition 0.3 shows how a worn building feels on a Sunday.
The log

Messages pop up above the build bar. Important ones (a problem, a decision on a project, a conflict) stop the clock until you dismiss them; routine news fades by itself. Every one goes to the Log, saved with the game, so nothing is lost when you look away.
Common mistakes
- Leaving the maintenance budget at zero. Deferred maintenance is the slow killer: failures, repairs at a premium, overdraft interest, and finally the building costing everyone 0.2 a week.
- No greeters. A visitor who isn't welcomed starts at a 0.25 disadvantage and rarely comes back.
- Counting seats against the average Sunday. Count against the busiest service and the feasts.
- A full-time pastor in a small church. Under about 75 people, it's the fastest way to overdraw.
- Spending the endowment. Drawdowns above about 5 to 6% eat the capital that pays for the future.
- Sitting in overdraft at 12% when a loan costs 6.5%.
- Proposing the unaffordable. Members vote against work the church can't fund from cash and campaign; bishops refuse it. Raise the money first.
- Ripping out pews on authority. One household in four of the opponents leaves. Consult first, do it in one go, or add seating instead.
- Ringing new bells in town before building. Complaining neighbours block planning permission.
- Overworking volunteers. Burned-out volunteers quit everything and drift away.
- Ignoring the tradition's requirements. Each missing required item costs everyone 0.08 after every service: more than a great preacher earns.
- Dropping a required obligation where the wider body approves or consents to your projects. Below 0.7 regard, it won't; below 0.3 for three months, it acts against the church or its pastor.
- Calling a costly candidate to a small church. Voters weigh the salary against a year's income; a skilled pastor at a modest salary carries the vote.
- Letting a small church stay small under a wider body that can close churches. Below 20 people for a year it warns you, and a year later it closes the church.
- Proposing what the board is against where it advises the pastor. A Catholic priest turns down work most of the finance council opposes.
- Offering what the code of life frowns on for the rent. A tenant your tradition frowns on costs members a little after every service for as long as it stays.
- A band in a Gothic nave, or an organ in a carpeted box. Match the room's sound to the music.
- A characterful item the tradition dislikes in a small nave. With few items to average against, one red score drags the whole building's fit down.
Numbers worth remembering
| What | Value |
|---|---|
| Satisfaction settles at | 0.5 + half the sum of the factors |
| Regulars / visitors move toward it | 15% / 60% a service |
| Give nothing below | 0.25 |
| Drift away below | 0.45 |
| Visitors return above / become regulars at | 0.5 / 0.55 after three visits |
| Members after | a year as a regular at 0.5 or more (15% a month) |
| Full giving at | 0.8 |
| Greeted / not greeted | +0.15 / −0.1 |
| Seat / standing | +0.05 / −0.15 |
| Late to their seat | −0.08 |
| Missing required item or room | −0.08 each, everyone, every service |
| Missing expected / discouraged present | −0.03 each |
| Building fit | ±0.15 × the average fit of characterful items in the nave |
| Building below 0.5 condition | up to −0.2 |
| No pastor | −0.1 |
| Preaching | (performance − 0.5) × 0.16 |
| The sermon's message | +0.015 neutral; +0.04 matching, −0.02 to a neutral tradition, −0.05 opposed (× strength) |
| Pastor's reach | 150 (bivocational 75, associate 100, lay leader 60; +50 with a secretary, +30 each deacon or elder, +75 a couple; half for a shared pastor) |
| Applicants | 3 (2 where clergy are scarce or from a list, 4 where plentiful; 1 nominee) |
| Parsonage | $900 a month; candidates ask 12% less |
| Shared pastor | below 60 at worship (or the tradition's line): half the pay, half the care, −0.03 at later services |
| Visiting elder | $150 a communion |
| Called elsewhere / retire | 0.4% a month after the tradition's years / 8% a month after 25 years (4% after 35 for life) |
| Yearly review move | 8% + 3% a year served + discontent below 0.6, up to 60% |
| Vacancy | sent: 2 months; called: 9 months (+4 scarce, −3 plentiful, +3 with an interim) |
| Ask for a move | after 2 years, at 0.7 regard; costs 0.05 |
| Approval needed from | $25,000 (new construction from $150,000) |
| Decided in | pastor at once (a week with advice); board 2 weeks; members 4; wider body 6, consent on top |
| Board | the 7 longest-serving eligible members |
| Consensus | no more than a tenth against |
| Loans / overdraft | 6.5% / 12% a year |
| Endowment returns | about 6% a year; draw 4 to 5% |
| Pledge drive | every November, where the tradition pledges |
| Tithing | expected +15%; not emphasised −10% |
| Walked offering | members +15%, visitors +50%; boxes alone −10%, nothing from visitors |
| Online giving | +8% of last month's offerings |
| System failure chance | 0.001 + 0.1 × (1 − condition)³ a month |
| Replace a system at | about 3 to 4% monthly risk |
| Construction time | about a week per $25,000 (two weeks to a year) |
| Plumbing reach | 12 m from a plumbing stack |
| Sightlines fade | past 15 m (half at 35 m) |
| Full daylight | one plain south window per 10 m² |
| Neighbours complain below | 0.4 (until back above 0.5) |
| Denomination approves above | 0.7 standing (and helps, and moves your pastor at your asking) |
| Wider body acts | below 0.3 for 3 months; expels below 0.15 for 6 |
| Regard follows | a fifth of the way a month (light presence half that, total half as much again) |
| Obligation not kept | arrears over 3 months of it; a voluntary one under half |
| Wider body's visit | +0.03 (−0.02 below 0.5 regard) |
| Aid | grant up to $30,000 every 3 years; loan at 3% over 15 years; 40% of the pastor's pay for 3 years |
| Small church | under 20 for a year: merger offered or closure warned; closed a year later |
| Ministry emphasis | low 60%, high 140% |
| Code of life frowned on | −0.01 a service for a tenant; −0.02 once for a fundraiser |
| Designation | a fifth more newcomers for a year |
| Volunteer burnout quits at | 0.8 |
Controls
| Pan | WASD or arrows, middle-drag, or the screen edge |
| Zoom | Scroll wheel |
| Turn the view | Q / E, or the Turn buttons |
| Walls | V: full height, cut away round the pointer, or cut away |
| Turn an item | R |
| Undo / redo | Ctrl+Z / Ctrl+Y |
| Pause | Space |
| Cancel / menu | Right-click or Esc |
| Full screen | Alt+Enter |
| Cheat console | Alt+C |
Where to find things
| Screen | Tabs and contents |
|---|---|
| Church | Goals; Church (name, tradition, style, orientation, access and the hearing loop, pew cushions, growth, the lot and neighbours, land, climate, damage to restore); Worship (church year, order of service, decor, conflicts); Services (the week's services, and the tradition's week); Projects (approvals: work, calls, leaving, designations); Beliefs (practice, stances, designations); Denomination (the wider body, its regard and visits, status, supervision, mergers and closure, its powers, what's owed, help, what it's done lately, leaving) |
| Community | Standing; Ministries (mailing, live stream, ministries, missions, small groups); Rentals; Weddings and funerals; Fundraising (fundraisers, auxiliaries, income beyond giving); Evangelism (the tradition's outreach, missionaries away) |
| Finances | Overview; Monthly; Weekly; Budget (maintenance, drawdown, required and voluntary obligations, system risks and replacement, staff costs, campaigns, loans) |
| Staff | How the leader comes; the Moves and Housing settings; on the staff (rank, spouse, shared charge, term); advertise and hire, call, or ask who'd serve; ask for a move |
| Volunteers | Each role, its people and burnout; ask for more; stand people down |
| People | Membership class; who belongs, with the tradition's kinds of belonging and missionaries away; how they feel; everyone, least happy first |
| Last service | The service report |
| Log | Every message this game |