Game development

Small studio. Big sparks.

Tinderbox Labs makes original games, built with the same engineering rigor as our enterprise systems and with the same love of pixels you see in our logo.

Player 1 ready

Our first game is shipping.

The first title out of the forge launches on Steam this Black Friday, with more in development behind it.

Game 01

Rejoice!

Build the church. Lead the people. Keep the books.

A deep church-building management sim. Lay out a church tile by tile, furnish it for one of forty traditions, and run it Sunday after Sunday while every person in the pews is simulated: their family, their faith, their health, and seventy-four reasons to stay or drift away.

Launch
27 Nov 2026
Platforms
Windows · Mac · Linux
Store
Steam
In development
Game 02

Untitled project

Early prototype. We're still finding the fun.

In development
Game 03

Untitled project

A small idea with big ambitions. Stay tuned.

What we bring

Engineering that serves the fun.

Great games are also complex software systems. Decades of building those systems show up in every frame.

Rapid prototyping

Playable builds in days, so ideas get tested by playing them instead of debating them.

Systems-minded design

Economies, progression, AI, and networking engineered like the systems they are, so they stay balanced and robust.

Tools & pipelines

Custom editors, content pipelines, and build automation that let a small team move like a large one.

Ship & support

Releases, patches, and live operations handled with the same deployment discipline as our client work.

Start a project

Building a game and need engineering muscle?

Whether it's tooling, backend services, or getting a prototype into players' hands, we'd love to hear about it.